A guide for a simple login and registration system for Unity using PlayFab
GameDev
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Lets Make An “MMO” (DarkRift 2/Unity) Pt 6: Spawning/De-spawning/Moving Other Players
In this post, we will get players spawning/despawning and moving.
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Lets Make An “MMO” (DarkRift 2/Unity) Pt 5: Local Player Movement
In the last post, we got the player spawning on the server and on the client. In this post, we…
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Lets Make An “MMO” (DarkRift 2/Unity) Pt 4: Spawning The Local Player.
In this post, we finally get to spawning the player!
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Lets Make An “MMO” (DarkRift 2/Unity) Pt 3: Storing The Connected Client And Loading The Game.
After a brief DarkRift crash-course we will work on storing the newly connected player and loading the game scene
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Lets Make An “MMO” (DarkRift 2/Unity) Pt 2: Setup
In this post, we are going to setup the projects for both the Client and Server and writing the code we need to have them connect.
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Lets Make An “MMO” (DarkRift 2/Unity): Intro
Let’s make an “MMO” (or something kinda like one if you squint hard enough and don’t think about it too hard)