Some *minor* changes /s

Lets Make An “MMO” (DarkRift 2/Unity/PlayFab) Pt 9: Selecting A Character And Joining The Game
In this post, we finally use our PlayFab character data to join the game world as that character,

Lets Make An “MMO” (DarkRift 2/Unity/PlayFab) Pt 8: PlayFab Character Creation And Selection
In which we create a character for our player.

Lets Make An “MMO” (DarkRift 2/Unity) Pt 7: Player Login And Registration
Over the last several posts, we have built up a simple client and server that supports multiple players moving around,…

PlayFab – Login And Registration For Unity
A guide for a simple login and registration system for Unity using PlayFab

Lets Make An “MMO” (DarkRift 2/Unity) Pt 6: Spawning/De-spawning/Moving Other Players
In this post, we will get players spawning/despawning and moving.

Lets Make An “MMO” (DarkRift 2/Unity) Pt 5: Local Player Movement
In the last post, we got the player spawning on the server and on the client. In this post, we…

Lets Make An “MMO” (DarkRift 2/Unity) Pt 4: Spawning The Local Player.
In this post, we finally get to spawning the player!

Lets Make An “MMO” (DarkRift 2/Unity) Pt 3: Storing The Connected Client And Loading The Game.
After a brief DarkRift crash-course we will work on storing the newly connected player and loading the game scene

Lets Make An “MMO” (DarkRift 2/Unity) Pt 2: Setup
In this post, we are going to setup the projects for both the Client and Server and writing the code we need to have them connect.