Over the last several posts, we have built up a simple client and server that supports multiple players moving around,…
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PlayFab – Login And Registration For Unity
A guide for a simple login and registration system for Unity using PlayFab
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Lets Make An “MMO” (DarkRift 2/Unity) Pt 6: Spawning/De-spawning/Moving Other Players
In this post, we will get players spawning/despawning and moving.
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Lets Make An “MMO” (DarkRift 2/Unity) Pt 5: Local Player Movement
In the last post, we got the player spawning on the server and on the client. In this post, we…
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Lets Make An “MMO” (DarkRift 2/Unity) Pt 4: Spawning The Local Player.
In this post, we finally get to spawning the player!
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Lets Make An “MMO” (DarkRift 2/Unity) Pt 3: Storing The Connected Client And Loading The Game.
After a brief DarkRift crash-course we will work on storing the newly connected player and loading the game scene
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Lets Make An “MMO” (DarkRift 2/Unity) Pt 2: Setup
In this post, we are going to setup the projects for both the Client and Server and writing the code we need to have them connect.
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Lets Make An “MMO” (DarkRift 2/Unity): Intro
Let’s make an “MMO” (or something kinda like one if you squint hard enough and don’t think about it too hard)
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UI Portfolio – Tenebris Rising Concept
Two screens created as a concept for a post-apocalyptic/zombie survival mmo that is laughably out of scope for me to…
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UX Portfolio – Pirate Themed Game
Some mockup screens created using Adobe XD, Unity, and a variety of random game art assets. The idea was to…